Tag Archives: android

Keyboard Applications in Cloud Data Store

Keyboard Applications in Cloud Data Store

Jakarta – Manufacturers keyboard application for tablet computers and smart phones, SwiftKey, SwiftKey has launched a beta version of Cloud.
SwiftKey Keyboard is an Android app that can learn the customs and habits of the user typing text to produce a more predictable.
SwiftKey on Cloud services predecessors, all languages ​​stored on the device. Means, if a user loses his phone, having to learn the application SwiftKey typing habits again. With this new service, users can backup files in the cloud and sync with various devices.
SwiftKey Cloud will also integrate the analysis of data from Twitter and other sources to find a new trending topic. Then bring the words that relate to the topic being the trend for users.
Enterprise application that promises enhanced personal words and phrases as well as integrating predictive Gmail and Facebook. This application can be downloaded free.

Yahoo Sports Launches New Fantasy App With Mobile Drafting

Yahoo Sports Launches New Fantasy App With Mobile Drafting

Yahoo announced that it has launched its new 2013 Fantasy Sports app today, which brings a new design, and new features to the experience.

One of the big new improvements is that it now features mobile drafting, which many will find tremendously helpful. It’s a lot of pressure to be at a computer during draft time.

 

“Managers can now sign up, draft a team and win their league championship from their iOS and Android device thanks to new technology incorporated by Bignoggins Production, Loki Studios and the Yahoo! Sports mobile team,” a spokesperson for Yahoo tells WebProNews. “The app also now features mock drafting, to help fans prepare and get an edge on the competition.”

Yahoo announced its acquisition of Bignoggins just a few weeks ago. They haven’t wasted any time.

“And starting with football, for the first time ever, all of Yahoo! Sports Fantasy games will live under one mobile roof – the Yahoo! Sports Fantasy app – including basketball, hockey and baseball,” the spokesperson adds.

According to Yahoo, the new app is faster than previous experiences. It also has free notifications.

The app is available for iOS and Android.

Comparison Galaxy Note 2 and Xperia Z Ultra

Comparison Galaxy Note 2 and Xperia Z Ultra

Sony Mobile Communications phablet first official release, Sony Xperia Z Ultra, in Shanghai, China, Tuesday (06/25/2013). This product comes with a capable hardware specs, quad-core processor and a large-capacity battery.

What if Sony Xperia Z Ultra compared with the current best-selling phablet, the Samsung Galaxy Note II? Because, the second Android product will compete directly in the global marketplace.

Here are some differences between the two, as quoted from Trusted Reviews.

Design

Xperia Z Ultra is a jumbo version of the Xperia Z. The device retains the glass material is unbreakable and scratch on the rear panel with a rubber protector for microSD and SIM card slot.

The product weighs 212 grams, much heavier than the Xperia Z (146 grams). Interestingly, Sony is able to preserve the thinness Xperia Z Ultra, which is only 6.5 mm. Currently, he is one of the slimmest phone in the world.

Samsung Galaxy Note 2 has a design that is not much different from the Galaxy S3. The product has a slightly curved shape in the corners, and the use of plastic material. Galaxy Note 2 is slightly thicker than the Xperia Z Ultra, which is 8.6 mm. However, this device is lighter and weighs 177 grams.

Screen

Ultra Z released the Xperia screen “giants”, that is 6.4 inches. Resolutions supported are Full-HD 1080p. The density of the screen is 344 pixels per inch (ppi), is lower than the Xperia Z which reached 441 ppi.

Galaxy Note 2 has a smaller screen, which is 5.5 inches. The resolution was not as high powered Xperia Z Ultra, which is only 1,280 x 720 pixels. So is the 267 ppi screen density.

Stylus

No stylus in Xperia Z Ultra products. However, he supported the use of a pencil or pen and stylus instead. Specifically, the pen must be made of metal with a diameter of more than 1mm.

Meanwhile, the Galaxy Note 2 is equipped with a stylus called S-Pen. This stylus is one of the best on the market. He was able to feel the pressure to 1024 levels. At the end of the “digital pen”, the Samsung has also added a rubber material that make the act of writing feels more natural.

Camera

Xperia Z Ultra comes with an 8 megapixel camera on the back. This camera features digital zoom capability up to 16 times. In addition, there are features face detection, burst mode, HDR, and record video with 1080p quality. At the front, there is a 2 megapixel camera that is also capable of recording 1080p with the quality of.

Galaxy Note 2 adopted specification 8-megapixel camera sensor. There are features of auto focus, face detection, and the selection of the best photos. Front camera has 1.9 megapixel image sensors.

Processor

Xperia Z Ultra armed toplevel Qualcomm processor, with a speed that is 800 Snapdragon 2.2 GHz quad-core.

Galaxy Note 2 use a quad-core processor made by Samsung itself, a speed of 1.6 GHz Exynos 4412. Performance of this processor is capable, but not segahar Qualcomm Snapdragon 800.

Connectivity and Storage Media

Xperia Z Ultra equipped 4G LTE network technology. He is also equipped with NFC that can be connected to speakers, TVs, and SmartWatch 2. In addition, there are Bluetooth 4.0, DLNA, microUSB, Smart Connect, and screen mirroring.

For business storage, Xperia Z Ultra comes with 16GB of internal memory.

Galaxy Note 2 is also equipped with 4G network technology. In addition, there are Bluetooth 4.0, NFC, and features Samsung’s All Share.

This one product is available in three versions of the storage media, namely 16, 32, and 64GB.

Both Xperia Z Ultra and Galaxy Note 2, equipped with a MicroSD memory card slot that can expand up to 64GB of data storage media.

Battery

Both devices have a large battery capacity. Xperia Z Ultra comes with a battery 3.000mAh. While the larger Galaxy Note 2, which 3.100mAh.

Microsoft Internet Explorer Pushes Beyond Second Screen To Companion Web

Microsoft Internet Explorer Pushes Beyond Second Screen To Companion Web

“We’re at a tipping point with connected devices,” a recent blog post from Microsoft Microsoft‘s Internet Explorer team reads. “Every day, 3.6 million mobile devices and tablets are activated worldwide. That’s over five times more than the number of babies born each day!” They’ve got a point, but it is a sad irony for Microsoft that so few of those mobile devices run their software.

But Microsoft has sold more than 70 million Xbox 360s and has a very TV-centric followup, the Xbox One, coming in November. As Forbes.com contributor Tristan Louis points out in today’s post on Smarter TVs, ”the upcoming battle for the living room is a chance to redeem itself and turn its fortune around.” The parody video that Louis refers to shows all of the instances of the words “TV,” “television,” “sports” and “Call of Duty” in the launch announcement. Although the announcement raised the ire of hard core gamers, the emphasis on TV (and perhaps the two things TVs are most used for, watching sports and playing Call of Duty) must have been highly intentional.

Games have been Microsoft’s route into the living room, but that strong association is now an impediment to its more generalized assault of the living room. Non-gamers are probably thinking more about the future AppleApple TV than about the Xbox as their upgrade path to interactive TV. In response to this perception, Microsoft has launched a new program called “Companion Web.” The idea is to facilitate real time interactions between different devices. And because Microsoft has no footprint to speak of in the world of mobile, they are now trying to emerge as a unifying force between iOS and Android.

The problem Microsoft is trying to solve (other than the risk of their own irrelevance) is that “the majority of sites on the web are built for only one device at a time.” The user can search for related information to what they are watching on their TV, for instance, but real time it ain’t. And content owners can make second screen experiences, but they have tended to be operating system (and sometimes even device) specific. Microsoft is after a more generalized solution that does not impose an unmanageable burden on developers.

“Regardless of who makes the device or software that powers the device, the Companion Web enables the internet to bridge the gap between these devices,” the IE blog post reads. “For developers, Companion Web represents an opportunity to reuse code that works across multiple scenarios, enabling greater reach and ways to engage an audience. For consumers, Companion Web means you’ll seamlessly move from one device to the next, interacting with your photos, videos, music, movies, television shows, files, and more.”

Companion Web would seem to be a more generalized version of the Xbox SmartGlass, which also allowed you to interact with your TV via Windows devices and select iOS and Android devices, but only on very specific games and content. The promise of the Companion Web is of a much broader range of experiences that the user could have between devices.

So far, Microsoft has released three such “Companion Web experiences” working with outside developers. I became aware of the program through Luke Wroblewski who has created a version of his Polar app that works in this companion manner with Internet Explorer. As you can see in the video below, Polar uses IE’s snap mode to assign a “sidebar” portion of the screen (in this case a Surface tablet acts a s a proxy for a Windows 8/Xbox One enabled TV) to itself while the user uses the balance of the screen to watch Futurama.

Wroblewski demonstrates the ways that you can find polls with Polar about Futurama and watch the results update in real time while you are watching the show. You can imagine something like this being a lot of fun for big live TV events like the Oscars or the Super Bowl, where the amount of real time activity would be high and seeing how other people are reacting becomes part of the entertainment. Similarly, you can make up your own hashtags for polls in Polar so that the reactions you are monitoring are only a select group of people. Either way, mass or niche, the real time linkage with the content on the big screen really extends the idea of the Polar app by making these interactions available to a room full of people—each potentially interacting with their own mobile devices.

And, important to note (since this is IE, after all, that we are talking about) that this all uses standard open web technology. Specifically, Wroblewski tells me, Companion Web uses web sockets to create the real time connections between devices. He says, “you can make a connection between pretty much any two ‘modern’ Web browsers regardless of device.” One of the other really interesting things about the Polar demonstration is that, as I described in a recent post, it uses a multi-device web page that enables all kinds of input (touch, mouse and keyboard) depending on device. And in the Companion Web experience, all all of these inputs can be used to control the connected screen.

What the other “modern” browsers don’t have that Internet Explorer 10 has is this snap mode. If there was one thing that iOS 7 should have copied from Windows (instead of all that flatness stuff) it would have been snap mode. So these Companion Web experiences will work across virtually all devices (because they use standard web tech) but the Xbox One will retain an advantage of being the only way to uses these “companions” on the screen simultaneously with other activities. And Polar, I think, has shown how this could become a really powerful feature.

The other two Companion Web experiments released so far do not make use of this snap mode feature. DailyBurn, see video below, uses a smartphone or tablet to get real time data related to workouts you view on your TV. This app is clearly trying to appeal to users who may need some constructive excuse to get an Xbox One.

Mix Party, introduced in the (purposely?) obnoxious video below, allows people at a party to create real time, collaborative playlists with their phones. As with Polar, the real time aspect of this is part of the entertainment value. I’m not sure if DailyBurn is intended as a solo experience or if multiple people could monitor their own individual performance of a shared video workout or not, but Mix Party and Polar clearly have real time, fact to face interactions in mind.

What is interesting to me about this strategy is that there are some extra capabilities that Microsoft has built into IE 10/Xbox One (and likely will build more) that will give it an advantage as an app enabled web TV platform, but the apps developers write will also work well on all devices. This strategy of “progressive enhancement” is a comfortable one to developers because it keeps their options open. Allowing for these entropic possibilities is a smart way to get developers on board, which, in turn, could be the means to Microsoft’s resurgence through the big screen.